Tuesday, February 26, 2008

dog rigging


Dog skeleton is complete, but more work is needed on the skinning before animation controls are set in.

jill test part 2 animation






Images from Jill mocap where she throws the ball and chases Doggie until she hits her head.
You can she there are som real problems with her feet, hands, knees and hips.

mocap tests in environment




Update on mocap project

Dog

- model complete
-rigging in progress, currently working on skinning.


Jill
-modelling in progress
-rigging in progress, skeleton complete, but need to work on skinning
-mocap capture test complete
-motionbuilder edit on test data
part 01 - 90% complete
part 02 - 70% complete - Jill's skeleton hands not touching floor yet

Environment
-modelling complete

Animation
-test 01 for mocap animation 90% complete - Jill's arms go through the table

Thursday, February 7, 2008

Update_dog model





Dog now have toes on her paws. She also has a re-modified hindquarters and shoulders to make her more proportional to a real dog.

New - environment and dog






Dog and a lo poly version of the environment have been added. The house could use softer edges/bevels around corners and the bushes need more polys or a good texture map, but the layout fits the storyboard. Plus, the focus should be on the dog and the girl.